Kernel32WriteConsoleOutputAttribute Method

Copies a number of character attributes to consecutive cells of a console screen buffer, beginning at a specified location.

Definition

Namespace: DevCase.Win32.NativeMethods
Assembly: DevCase.net48 (in DevCase.net48.dll) Version: 6.0.0.0 (6.0)
XMLNS for XAML: Not mapped to an xmlns.
[DllImportAttribute("Kernel32.dll", ExactSpelling = true, SetLastError = true)]
public static bool WriteConsoleOutputAttribute(
	IntPtr consoleOutput,
	CharInfoAttributes[] attributes,
	uint length,
	ConsoleCoordinate writeCoord,
	out uint refNumberOfAttrsWritten
)

Parameters

consoleOutput  IntPtr
A handle to the console screen buffer.

The handle must have the StandardRightsWrite access right.

attributes  CharInfoAttributes
The attributes to be used when writing to the console screen buffer.
length  UInt32
The number of screen buffer character cells to which the attributes will be copied.
writeCoord  ConsoleCoordinate
A ConsoleCoordinate structure that specifies the character coordinates of the first cell in the console screen buffer to which the attributes will be written.
refNumberOfAttrsWritten  UInt32
A pointer to a variable that receives the number of attributes actually written to the console screen buffer.

Return Value

Boolean
If the function succeeds, the return value is .

If the function fails, the return value is .

To get extended error information, call GetLastWin32Error.

Remarks

See Also