User32ToUnicodeEx Method

Translates the specified virtual-key code and keyboard state to the corresponding Unicode character or characters.

Definition

Namespace: DevCase.Win32.NativeMethods
Assembly: DevCase.net48 (in DevCase.net48.dll) Version: 6.0.0.0 (6.0)
XMLNS for XAML: Not mapped to an xmlns.
[DllImportAttribute("User32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
public static int ToUnicodeEx(
	uint wVirtKey,
	uint wScanCode,
	byte[] lpKeyState,
	StringBuilder pwszBuff,
	int cchBuff,
	uint wFlags,
	IntPtr dwhkl
)

Parameters

wVirtKey  UInt32
The virtual-key code to be translated.

See Virtual-Key Codes: https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731%28v=vs.85%29.aspx

wScanCode  UInt32
The hardware scan code of the key to be translated.

The high-order bit of this value is set if the key is up.

lpKeyState  Byte
A pointer to a 256-byte array that contains the current keyboard state.

Each element (byte) in the array contains the state of one key.

If the high-order bit of a byte is set, the key is down.

pwszBuff  StringBuilder
The buffer that receives the translated Unicode character or characters.

However, this buffer may be returned without being null-terminated even though the variable name suggests that it is null-terminated.

cchBuff  Int32
The size, in characters, of the buffer pointed to by the pwszBuff parameter.
wFlags  UInt32
The behavior of the function.

If bit 0 is set, a menu is active.

Bits 1 through 31 are reserved.

dwhkl  IntPtr
The input locale identifier used to translate the specified code.

This parameter can be any input locale identifier previously returned by the LoadKeyboardLayout function.

Return Value

Int32
The function returns one of the following values.

-1:

The specified virtual key is a dead-key character (accent or diacritic).

This value is returned regardless of the keyboard layout, even if several characters have been typed and are stored in the keyboard state.

If possible, even with Unicode keyboard layouts, the function has written a spacing version of the dead-key character to the buffer specified by pwszBuff.

For example, the function writes the character SPACING ACUTE (0x00B4), rather than the character NON_SPACING ACUTE (0x0301).

0:

The specified virtual key has no translation for the current state of the keyboard.

Nothing was written to the buffer specified by pwszBuff.

1:

One character was written to the buffer specified by pwszBuff.

2 ≤:

Two or more characters were written to the buffer specified by pwszBuff.

The most common cause for this is that a dead-key character (accent or diacritic) stored in the keyboard layout could not be combined with the specified virtual key to form a single character.

However, the buffer may contain more characters than the return value specifies.

When this happens, any extra characters are invalid and should be ignored.

Remarks

See Also