Kernel32FillConsoleOutputAttribute Method
Sets the character attributes for a specified number of character cells, beginning at the specified coordinates in a screen buffer.
Namespace: DevCase.Win32.NativeMethodsAssembly: DevCase.net48 (in DevCase.net48.dll) Version: 6.0.0.0 (6.0)
XMLNS for XAML: Not mapped to an xmlns.
[DllImportAttribute("Kernel32.dll", ExactSpelling = true, SetLastError = true)]
public static bool FillConsoleOutputAttribute(
IntPtr hConsoleOutput,
CharInfoAttributes attribute,
uint length,
ConsoleCoordinate writeCoord,
out uint refNumberOfAttrsWritten
)
<DllImportAttribute("Kernel32.dll", ExactSpelling := true, SetLastError := true>]
Public Shared Function FillConsoleOutputAttribute (
hConsoleOutput As IntPtr,
attribute As CharInfoAttributes,
length As UInteger,
writeCoord As ConsoleCoordinate,
<OutAttribute> ByRef refNumberOfAttrsWritten As UInteger
) As Boolean
Dim hConsoleOutput As IntPtr
Dim attribute As CharInfoAttributes
Dim length As UInteger
Dim writeCoord As ConsoleCoordinate
Dim refNumberOfAttrsWritten As UInteger
Dim returnValue As Boolean
returnValue = Kernel32.FillConsoleOutputAttribute(hConsoleOutput,
attribute, length, writeCoord, refNumberOfAttrsWritten)
public:
[DllImportAttribute(L"Kernel32.dll", ExactSpelling = true, SetLastError = true)]
static bool FillConsoleOutputAttribute(
IntPtr hConsoleOutput,
CharInfoAttributes attribute,
unsigned int length,
ConsoleCoordinate writeCoord,
[OutAttribute] unsigned int% refNumberOfAttrsWritten
)
[<DllImportAttribute("Kernel32.dll", ExactSpelling = true, SetLastError = true)>]
static member FillConsoleOutputAttribute :
hConsoleOutput : IntPtr *
attribute : CharInfoAttributes *
length : uint32 *
writeCoord : ConsoleCoordinate *
refNumberOfAttrsWritten : uint32 byref -> bool
No code example is currently available or this language may not be supported.
- hConsoleOutput IntPtr
-
A handle to the console screen buffer.
The handle must have the StandardRightsWrite access right.
- attribute CharInfoAttributes
-
The attributes to use when writing to the console screen buffer.
- length UInt32
-
The number of character cells to be set to the specified color attributes.
- writeCoord ConsoleCoordinate
-
A ConsoleCoordinate structure that specifies the character coordinates of the first cell whose attributes are to be set.
- refNumberOfAttrsWritten UInt32
-
A pointer to a variable that receives the number of character cells whose attributes were actually set.
Boolean
If the function succeeds, the return value is
.
If the function fails, the return value is
.
To get extended error information, call
GetLastWin32Error.