Kernel32FillConsoleOutputCharacter Method

Writes a character to the console screen buffer a specified number of times, beginning at the specified coordinates.

Definition

Namespace: DevCase.Win32.NativeMethods
Assembly: DevCase.net48 (in DevCase.net48.dll) Version: 6.0.0.0 (6.0)
XMLNS for XAML: Not mapped to an xmlns.
[DllImportAttribute("Kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
public static bool FillConsoleOutputCharacter(
	IntPtr hConsoleOutput,
	char character,
	uint length,
	ConsoleCoordinate writeCoord,
	out uint refNumberOfCharsWritten
)

Parameters

hConsoleOutput  IntPtr
A handle to the console screen buffer.

The handle must have the StandardRightsWrite access right.

character  Char
The character to be written to the console screen buffer.
length  UInt32
The number of character cells to which the character should be written.
writeCoord  ConsoleCoordinate
A ConsoleCoordinate structure that specifies the character coordinates of the first cell to which the character is to be written.
refNumberOfCharsWritten  UInt32
A pointer to a variable that receives the number of characters actually written to the console screen buffer.

Return Value

Boolean
If the function succeeds, the return value is .

If the function fails, the return value is .

To get extended error information, call GetLastWin32Error.

Remarks

See Also