Kernel32WriteConsoleOutputCharacter Method
Copies a number of characters to consecutive cells of a console screen buffer, beginning at a specified location.
Namespace: DevCase.Win32.NativeMethodsAssembly: DevCase.net48 (in DevCase.net48.dll) Version: 6.0.0.0 (6.0)
XMLNS for XAML: Not mapped to an xmlns.
[DllImportAttribute("Kernel32.dll", CharSet = CharSet.Auto, BestFitMapping = false,
ThrowOnUnmappableChar = true, SetLastError = true)]
public static bool WriteConsoleOutputCharacter(
IntPtr consoleOutput,
string character,
uint length,
ConsoleCoordinate writeCoord,
out uint refNumberOfCharsWritten
)
<DllImportAttribute("Kernel32.dll", CharSet := CharSet.Auto, BestFitMapping := false,
ThrowOnUnmappableChar := true, SetLastError := true>]
Public Shared Function WriteConsoleOutputCharacter (
consoleOutput As IntPtr,
character As String,
length As UInteger,
writeCoord As ConsoleCoordinate,
<OutAttribute> ByRef refNumberOfCharsWritten As UInteger
) As Boolean
Dim consoleOutput As IntPtr
Dim character As String
Dim length As UInteger
Dim writeCoord As ConsoleCoordinate
Dim refNumberOfCharsWritten As UInteger
Dim returnValue As Boolean
returnValue = Kernel32.WriteConsoleOutputCharacter(consoleOutput,
character, length, writeCoord, refNumberOfCharsWritten)
public:
[DllImportAttribute(L"Kernel32.dll", CharSet = CharSet::Auto, BestFitMapping = false,
ThrowOnUnmappableChar = true, SetLastError = true)]
static bool WriteConsoleOutputCharacter(
IntPtr consoleOutput,
String^ character,
unsigned int length,
ConsoleCoordinate writeCoord,
[OutAttribute] unsigned int% refNumberOfCharsWritten
)
[<DllImportAttribute("Kernel32.dll", CharSet = CharSet.Auto, BestFitMapping = false,
ThrowOnUnmappableChar = true, SetLastError = true)>]
static member WriteConsoleOutputCharacter :
consoleOutput : IntPtr *
character : string *
length : uint32 *
writeCoord : ConsoleCoordinate *
refNumberOfCharsWritten : uint32 byref -> bool
No code example is currently available or this language may not be supported.
- consoleOutput IntPtr
-
A handle to the console screen buffer.
The handle must have the StandardRightsWrite access right.
- character String
-
The characters to be written to the console screen buffer.
- length UInt32
-
The number of characters to be written.
- writeCoord ConsoleCoordinate
-
A ConsoleCoordinate structure that specifies the character coordinates of the
first cell in the console screen buffer to which characters will be written..
- refNumberOfCharsWritten UInt32
-
A pointer to a variable that receives the number of characters actually written.
Boolean
If the function succeeds, the return value is
.
If the function fails, the return value is
.
To get extended error information, call
GetLastWin32Error.