Kernel32WriteConsoleOutputCharacter Method

Copies a number of characters to consecutive cells of a console screen buffer, beginning at a specified location.

Definition

Namespace: DevCase.Win32.NativeMethods
Assembly: DevCase.net48 (in DevCase.net48.dll) Version: 6.0.0.0 (6.0)
XMLNS for XAML: Not mapped to an xmlns.
[DllImportAttribute("Kernel32.dll", CharSet = CharSet.Auto, BestFitMapping = false, 
	ThrowOnUnmappableChar = true, SetLastError = true)]
public static bool WriteConsoleOutputCharacter(
	IntPtr consoleOutput,
	string character,
	uint length,
	ConsoleCoordinate writeCoord,
	out uint refNumberOfCharsWritten
)

Parameters

consoleOutput  IntPtr
A handle to the console screen buffer.

The handle must have the StandardRightsWrite access right.

character  String
The characters to be written to the console screen buffer.
length  UInt32
The number of characters to be written.
writeCoord  ConsoleCoordinate
A ConsoleCoordinate structure that specifies the character coordinates of the first cell in the console screen buffer to which characters will be written..
refNumberOfCharsWritten  UInt32
A pointer to a variable that receives the number of characters actually written.

Return Value

Boolean
If the function succeeds, the return value is .

If the function fails, the return value is .

To get extended error information, call GetLastWin32Error.

Remarks

See Also